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toggleswitch.h

/***************************************************************************
 *   Copyright (C) 2005 by David Saxton                                    *
 *   david@bluehaze.org                                                    *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 ***************************************************************************/

#ifndef TOGGLESWITCH_H
#define TOGGLESWITCH_H

#include "component.h"

/**
@short Double Pole Double Throw
@author David Saxton
*/
00020 class ECDPDT : public Component
{
public:
      ECDPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
      ~ECDPDT();
      
      static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
      static LibraryItem *libraryItem();
      
      virtual void buttonStateChanged( const QString &id, bool state );
      virtual void dataChanged();
00031       virtual bool canFlip() const { return true; }
      
private:
      virtual void drawShape( QPainter &p );
      Switch *m_switch1;
      Switch *m_switch2;
      Switch *m_switch3;
      Switch *m_switch4;
      bool pressed;
};


/**
@short Double Pole Single Throw
@author David Saxton
*/
00047 class ECDPST : public Component
{
public:
      ECDPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
      ~ECDPST();
      
      static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
      static LibraryItem *libraryItem();
      
      virtual void buttonStateChanged( const QString &id, bool state );
      virtual void dataChanged();
00058       virtual bool canFlip() const { return true; }
      
private:
      virtual void drawShape( QPainter &p );
      Switch *m_switch1;
      Switch *m_switch2;
      bool pressed;
};


/**
@short Single Pole Double Throw
@author David Saxton
*/
00072 class ECSPDT : public Component
{
public:
      ECSPDT( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
      ~ECSPDT();
      
      static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
      static LibraryItem *libraryItem();
      
      virtual void buttonStateChanged( const QString &id, bool state );
      virtual void dataChanged();
00083       virtual bool canFlip() const { return true; }
      
private:
      virtual void drawShape( QPainter &p );
      Switch *m_switch1;
      Switch *m_switch2;
      bool pressed;
};


/**
@short Single-Pole Single-Throw Switch
@author David Saxton
*/
00097 class ECSPST : public Component
{
public:
      ECSPST( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
      ~ECSPST();
      
      static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
      static LibraryItem *libraryItem();
      
      virtual void buttonStateChanged( const QString &id, bool state );
      virtual void dataChanged();
00108       virtual bool canFlip() const { return true; }
      
private:
      virtual void drawShape( QPainter &p );
      Switch *m_switch;
      bool pressed;
};

#endif

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