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 *   Copyright (C) 2006 by Alan Grimes   *
 *   agrimes@speakeasy.net   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *(at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *

#ifndef QVECTOR_H
#define QVECTOR_H

#ifndef CUI
#define CUI const unsigned int

#define EPSILON   0.000001

class QuickVector {
public :
       QuickVector(CUI m_in);
       QuickVector(const QuickVector *old); // ye olde copy constructor.

      double & operator[]( const int i) { changed = true; return values[i]; }
      double operator[]( const int i) const { return values[i]; }

// accessors
// we use accessors so that we can provide range checking.
// we use Smalltalk style naming conventions.
      double at(CUI m_a) const;
      bool atPut(CUI m_a, const double val);
      bool atAdd(CUI m_a, const double val);

      unsigned int size() const { return m; }

// utility functions:
//    void fillWithRandom();
      void fillWithZeros();
      bool swapElements(CUI m_a, CUI m_b);

// Vector arithmetic.
      QuickVector &operator=(const QuickVector &y);
      QuickVector &operator*=(const double y);
      QuickVector &operator*=(const QuickVector &y);
      QuickVector &operator+=(const QuickVector &y);
      QuickVector &operator-(const QuickVector &y) const;

// debugging
      void dumpToAux() const;

       * Returns true if the vector has changed since setUnchanged was last called
      inline bool isChanged() const { return changed; }
       * Sets the changed status to false.
      inline void setUnchanged() { changed=false; }

private :
// We don't have a default vector size so therefore we lock the default constructor.
      QuickVector() {};
      unsigned int m;
      bool changed;
      double *values;


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