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probe.h

/***************************************************************************
 *   Copyright (C) 2005 by David Saxton                                    *
 *   david@bluehaze.org                                                    *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 ***************************************************************************/

#ifndef PROBE_H
#define PROBE_H

#include <component.h>

class LogicProbeData;
class ProbeData;
class FloatingProbeData;

/**
@author David Saxton
*/
00023 class Probe : public Component
{
      public:
            Probe( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
            ~Probe();
      
      protected:
            virtual void dataChanged();
            
            ProbeData * p_probeData; // As obtained via registering with the oscilloscope
            QColor m_color;
};

/**
@author David Saxton
 */
00039 class FloatingProbe : public Probe
{
      public:
            FloatingProbe( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
            ~FloatingProbe();
      
00045             virtual bool doesStepNonLogic() const { return true; }
            
      protected:
            virtual void dataChanged();
            virtual void drawShape( QPainter &p );
            
            FloatingProbeData * m_pFloatingProbeData;
};

/**
@author David Saxton
 */
00057 class VoltageProbe : public FloatingProbe
{
      public:
            VoltageProbe( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
            ~VoltageProbe();
      
            static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
            static LibraryItem *libraryItem();
            
            virtual void stepNonLogic();
            
      protected:
            Pin * m_pPin1;
            Pin * m_pPin2;
};

/**
@author David Saxton
 */
00076 class CurrentProbe : public FloatingProbe
{
      public:
            CurrentProbe( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
            ~CurrentProbe();
      
            static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
            static LibraryItem *libraryItem();
            
            virtual void stepNonLogic();
            
      protected:
            VoltageSource *m_voltageSource;
};

/**
@author David Saxton
 */
00094 class LogicProbe : public CallbackClass, public Probe
{
      public:
            LogicProbe( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
            ~LogicProbe();
      
            static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
            static LibraryItem *libraryItem();
      
            void logicCallback( bool value );
      
      protected:
            virtual void drawShape( QPainter &p );
            
            LogicProbeData * p_logicProbeData;
            LogicIn * m_pIn;
            Simulator * m_pSimulator;
};

#endif

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