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oscilloscopeview.h

/***************************************************************************
 *   Copyright (C) 2005 by David Saxton                                    *
 *   david@bluehaze.org                                                    *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 ***************************************************************************/

#ifndef OSCILLOSCOPEVIEW_H
#define OSCILLOSCOPEVIEW_H

#include <qframe.h>

class Oscilloscope;
class Simulator;
class QMouseEvent;
class QPaintEvent;
class QPixmap;
class QTimer;

/**
@author David Saxton
*/
00026 class OscilloscopeView : public QFrame
{
      Q_OBJECT
      public:
            OscilloscopeView( QWidget *parent, const char *name = 0 );
            virtual ~OscilloscopeView();
            
      public slots:
            /**
             * Sets the needRedraw flag to true, and then class repaint
             */
            void updateView();
            void slotSetFrameRate( int fps );
            
      protected slots:
            void updateViewTimeout();
            
      protected:
            virtual void mousePressEvent( QMouseEvent *event );
            virtual void mouseMoveEvent( QMouseEvent *event );
            virtual void mouseReleaseEvent( QMouseEvent *event );
            virtual void paintEvent( QPaintEvent *event );
            virtual void resizeEvent( QResizeEvent *event );
            
            void drawLogicData( QPainter & p );
            void drawFloatingData( QPainter & p );
            void updateOutputHeight();
            void updateTimeLabel();
            
            bool b_needRedraw;
            QPixmap *m_pixmap;
            QTimer *m_updateViewTmr;
            int m_fps;
            int m_sliderValueAtClick;
            int m_clickOffsetPos;
            Simulator * m_pSimulator;
            double m_halfOutputHeight;
};

#endif

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