Logo Search packages:      
Sourcecode: ktechlab version File versions  Download package

discretelogic.h

/***************************************************************************
 *   Copyright (C) 2005 by David Saxton                                    *
 *   david@bluehaze.org                                                    *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 ***************************************************************************/

#ifndef DISCRETELOGIC_H
#define DISCRETELOGIC_H

#include "component.h"
#include "logic.h"

class Simulator;

/**
@short Boolean NOT
@author David Saxton
*/
00023 class Inverter : public CallbackClass, public Component
{
      public:
            Inverter( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
            ~Inverter();
      
            static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
            static LibraryItem *libraryItem();
      
      protected:
            void inStateChanged( bool newState );
            virtual void drawShape( QPainter &p );
            
            LogicIn * m_pIn;
            LogicOut * m_pOut;
};

/**
@short Buffer
@author David Saxton
*/
00044 class Buffer : public CallbackClass, public Component
{
public:
      Buffer( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
      ~Buffer();
      
      static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
      static LibraryItem *libraryItem();
      
private:
      void inStateChanged( bool newState );
      virtual void drawShape( QPainter &p );
            
      LogicIn * m_pIn;
      LogicOut * m_pOut;
};

/**
@short Boolean logic input
@author David Saxton
*/
00065 class ECLogicInput : public Component
{
public:
      ECLogicInput( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
      ~ECLogicInput();
      
      static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
      static LibraryItem *libraryItem();
      
      virtual void buttonStateChanged( const QString &id, bool state );
      
private:
      virtual void dataChanged();
      virtual void drawShape( QPainter &p );
      LogicOut * m_pOut;
      bool b_state;
};

/**
@short Boolean logic output
@author David Saxton
*/
00087 class ECLogicOutput : public CallbackClass, public Component
{
      public:
            ECLogicOutput( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
            ~ECLogicOutput();
      
            static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
            static LibraryItem *libraryItem();
      
      protected:
            void inStateChanged( bool newState );
            virtual void drawShape( QPainter &p );
            
            unsigned long long m_lastDrawTime;
            unsigned long long m_lastSwitchTime;
            unsigned long long m_highTime;
            bool m_bLastState;
            
            double m_lastDrawState;
            LogicIn * m_pIn;
            Simulator * m_pSimulator;
};

#endif

Generated by  Doxygen 1.6.0   Back to index