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ecclockinput.h

/***************************************************************************
 *   Copyright (C) 2003-2005 by David Saxton                               *
 *   david@bluehaze.org                                                    *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 ***************************************************************************/

#ifndef ECCLOCKINPUT_H
#define ECCLOCKINPUT_H

#include "component.h"

class ComponentCallback;
class Simulator;

template <typename T>
class LinkedList;

/**
@short Boolean clock input
@author David Saxton
*/
00026 class ECClockInput : public Component
{
public:
      ECClockInput( ICNDocument *icnDocument, bool newItem, const char *id = 0L );
      ~ECClockInput();
      
      static Item* construct( ItemDocument *itemDocument, bool newItem, const char *id );
      static LibraryItem *libraryItem();
      
      void stepCallback();
      void stepLogic();
      virtual void stepNonLogic();
00038       virtual bool doesStepNonLogic() const { return true; }
      
protected:
      virtual void drawShape( QPainter &p );
      void dataChanged();
      
      uint m_time;
      uint m_high_time;
      uint m_low_time;
      uint m_period;
      long long m_lastSetTime;
      LogicOut * m_pOut;
      bool m_bSetStepCallbacks;
      bool m_bLastStepCallbackOut;
      Simulator * m_pSimulator;
      LinkedList<ComponentCallback> * m_pComponentCallback[1000];
};

#endif

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